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GM Dominance (PH)

Delusion-MS #061: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
RGM-79DO 
GM Dominance Philip Hughes Custom

Source:
Mobile Suit Gundam Side Story: The Blue Destiny
Gundam wiki: RGM-79DO GM Dominance, Mobile Suit Gundam: Battle Operation 2 Wiki: GM Sniper Custom,  Qubeley, Beam Saber(Late Model), 100mm Machine Gun(Modified), MMP-78GN (Anti-Air)We referred from the article.

Machine Concept: 
This machine is a GM Dominance tailored for fire fighting. In addition to the characteristic beam rifle, it has a machine gun equipped with special bullets and a gun turret that autonomously attacks, which is unique.

Although all weapons do not immediately lose the enemy's balance, the accumulated damage amount is excellent. A weak point is that the shooting weapon will soon run out of ammunition, so it is necessary to actively carry out melee attacks. The melee attack strength (1850) is higher than the standard at the mechanical performance of the assumed cost of 300, and battle evaluation can be expected.

Equipped Weapons: 
Twin Beam Cannon (GD)
Beam Saber(Late Model)
100mm Machine Gun (HESH)
Gun Turret x2
Striker Shield

Skill: 
Melee Combo Controller: LV1
Emergency Evasion Controller: LV1
Forced Injector: LV1
High Performance Balancer
Instant Thruster Precision System
Leg Shock Absorber: LV1 
Quick Boost: LV2
Shield Tackle

Unit Type: General 
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

Twin Beam Cannon (GD) [M-Weapon #011]
GUNDAM Wiki : RGM-79DO GM Dominance, Gundam Battle Operation 2 Wiki : 2-Barrel Beam Rifle. We referred from the article.
Weapon type: 
Main Weapon, Beam Rifle
Hit Effect: 
Wince

Description: 
A weapon exclusively for GM Dominance. The name "GD" is set for ease of classification in games. It is not based on the settings of the Gundam world. Fire two shots with a single trigger. Probably overheat, but return is fast. A weapon that can take a stun if the bullet hits twice. Since the firing intervals are almost the 0, it is effectively a weapon that can be instantly stunned.

Power is 900 (x2), heat amount is 50% (x2), heat recovery time is 12 seconds. Accumulated damage is 50% to 52%.

100mm Machine Gun (HESH) [Sub-Weapon #039]
Gundam Battle Operation 2 Wiki : MMP-78GN (Anti-Air)We referred from the article.
Weapon type: 
Secondary Weapon, Machine Gun

Description: 
This weapon looks like a 100mm Machine Gun (Modified) and its performance is designed with reference to the MMP-78GN (Anti-Air). The HESH (High Explosive Squash Head) is adopted as a bullet is just a delusion. 

If you hit the enemy directly, a small explosion will occur. Accumulated damage is about 50% to 52%, and if you hit two enemies, you will lose your balance. Power is 350, ammo is 6, reload time is 10.

Gun Turret x2 [Sub-Weapon #040]
Gundam wiki: RGM-79DO GM Dominance, Gundam Battle Operation 2 Wiki : QubeleyWe referred from the article.
Weapon type: 
Secondary Weapon, Gatling Gun, Extra

Description: 
This weapon is set up as a Gatling Cannon that acts as an autonomous patrol gun. It is impossible for this weapon to act like a psychocommunity weapon. Therefore, pulling the trigger of the weapon will start the lock on of the enemy, and if the trigger is released while locked, a gatling will be installed on the ground in front of the machine (this gatling has no contact judgment). A gatling fire attack (10 bullets x 2) is performed on the locked enemy. Gatling disappears after shooting, and occurs in the machine's weapon rack after a certain period of time (12 seconds).

There is a motion that takes out Gatling from the weapon rack and installs it immediately. If you are attacked and lose balance during this motion, the attack will fail and Gatling will return to the weapon rack.

Ammo is 1, this is the number of times the Gatling can be placed on the ground. The power is 140 (x20) per bullet. The time required for lock-on is 0.5 seconds, and you can move freely except for jumping while lock-on. If there is no ground at the installation location, this weapon fails to be placed.

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